AoeStats
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Arena

508843209Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 52m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
512
+15
🇪🇸 Spanish · Spain
492
+16
🇫🇷 Franks · France
540
-17
🇹🇼 Persians · Taiwan
444
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 1,008 10:00 19:18 34:29 ⛏ Fast Castle
14 721 13:18 28:12 — ⚔ Archer Rush
12 612 10:04 18:48 34:37 ⛏ Fast Castle
12 613 11:44 23:58 48:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,825 15,405 14,820 4,200 58,250 61,794
20,645 14,950 11,185 1,400 48,180 58,996
13,655 6,405 6,285 2,270 28,615 30,011
9,510 7,230 4,655 2,150 23,545 27,537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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