AoeStats
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Nomad

510771805Analyzed
4v4 RM · 10h ago on Oct 2, 2026· 5m 59s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Inca · United States
1142
+15
🇺🇸 Japanese · United States
1134
+15
🇺🇸 Chinese · United States
1129
+16
🇨🇴 Celts · Colombia
1097
+17
🇦🇺 Portuguese · Australia
1146
-17
🇭🇰 Burgundians · Hong Kong SAR China
1141
-17
🇻🇳 Mongols · Vietnam
1111
-15
🇦🇺 Turks · Australia
1078
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 239 — — —
38 228 — — —
31 188 — — — ⛏ Fish Boom
28 169 — — — ⛏ Fish Boom
19 115 — — —
12 74 — — —
11 67 — — —
7 43 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 750 0 200 1,550 845
600 475 0 100 1,175 429
550 475 50 0 1,075 791
350 575 0 100 1,025 289
350 550 50 0 950 662
250 425 50 100 825 289
500 50 50 0 600 493
300 278 0 0 578 385
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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