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Fortress

509993811Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 57m 11s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Georgians · Portugal
1115
+17
🇨🇭 Gurjaras · Switzerland
1107
+17
🇵🇹 Goths · Portugal
1085
+18
🇲🇽 Bohemians · Mexico
1153
-18
🇧🇷 Persians · Brazil
1130
-17
1114
-17
Player eAPM Actions Feudal Castle Imperial Opening
70 4,000 7:32 11:14 25:48 ⛏ Fast Castle
45 2,574 7:58 12:20 26:38 ⛏ Fast Castle
35 1,978 7:07 11:17 31:26 ⛏ Fast Castle
30 1,739 7:29 11:29 28:21 ⛏ Fast Castle
24 1,386 7:20 11:48 27:53 ⛏ Fast Castle
23 1,325 7:21 11:44 28:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,005 47,485 15,350 2,095 104,935 109,302
31,180 34,330 22,430 4,730 92,670 121,490
50,860 17,610 18,845 1,100 88,415 104,530
35,835 28,035 15,395 3,135 82,400 97,815
38,825 24,236 12,600 3,550 79,211 89,578
36,735 21,925 14,885 3,030 76,575 80,208
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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