AoeStats
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Arena

507359771Analyzed
3v3 RM · 15d ago on Sep 17, 2026· 46m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
1183
+16
🇨🇴 Franks · Colombia
1116
+19
🇲🇽 Cumans · Mexico
1113
+19
🇹🇷 Franks · Türkiye
1222
-20
🇹🇷 Georgians · Türkiye
1204
-19
🇹🇷 Khmer · Türkiye
1109
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,439 11:05 14:14 31:34 ⛏ Fast Castle
30 1,380 11:26 15:38 34:22 ⛏ Fast Castle
26 1,227 9:07 15:29 34:07 ⛏ Fast Castle
25 1,142 9:38 27:51 39:50 ⚔ Scouts into Towers
24 1,104 10:16 16:41 33:26 ⛏ Fast Castle
15 721 11:28 15:32 29:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,030 12,583 16,035 1,655 54,303 56,642
25,120 10,695 14,895 950 51,660 69,871
22,615 13,665 12,340 1,500 50,120 74,358
14,150 16,485 8,305 1,905 40,845 54,088
18,225 11,545 7,535 955 38,260 45,191
18,025 8,815 5,880 1,785 34,505 38,687
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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