AoeStats
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Arena

507353139Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 45m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1101
+15
🇦🇷 Burgundians · Argentina
1055
+49
🇹🇷 Italians · Türkiye
1011
+18
🇦🇷 Britons · Argentina
1010
+18
🇧🇷 Franks · Brazil
1103
-18
🇧🇷 Ethiopians · Brazil
1082
-18
🇧🇷 Romans · Brazil
1073
-17
🇧🇷 Bohemians · Brazil
1010
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,883 11:48 15:36 33:39 ⛏ Fast Castle
36 1,601 10:04 21:52 33:50 ⛏ Fast Castle
36 1,627 10:46 14:59 39:08 ⛏ Fast Castle
29 1,292 10:50 16:50 36:09 ⛏ Fast Castle
26 1,190 11:17 15:35 37:39 ⛏ Fast Castle
18 798 10:47 15:39 — ⛏ Fast Castle
13 564 10:36 15:28 27:40 ⛏ Fast Castle
9 419 11:56 16:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,245 11,785 12,190 5,750 59,970 72,378
28,595 17,865 7,365 1,350 55,175 81,528
14,920 14,751 7,200 2,905 39,776 41,258
14,560 14,605 7,580 1,400 38,145 52,345
17,055 8,780 11,020 1,025 37,880 42,403
15,370 13,451 5,655 1,500 35,976 43,521
5,800 9,955 5,460 1,700 22,915 30,906
7,525 9,861 4,305 1,150 22,841 23,488
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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