AoeStats
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Arena

506447852Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 39m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bulgarians · Germany
1198
+14
🇦🇷 Celts · Argentina
1181
+15
🇦🇷 Byzantines · Argentina
1174
+15
🇯🇵 Persians · Japan
1140
+17
🇪🇸 Spanish · Spain
1197
-17
🇬🇧 Khmer · United Kingdom
1161
-15
🇺🇸 Magyars · United States
1150
-15
1131
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,794 10:54 14:58 31:18 ⛏ Fast Castle
22 860 11:07 14:53 33:09 ⛏ Fast Castle
1 23 — — —
1 21 — — —
1 40 — — —
1 56 — — —
0 9 — — —
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
19,075 11,070 6,395 2,675 39,215 45,297
16,195 10,290 6,215 1,180 33,880 37,914
150 0 0 0 150 153
100 0 0 0 100 230
0 0 0 0 0 512
0 0 0 0 0 337
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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