AoeStats
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Black Forest

504656825Analyzed
2v2 RM · 27d ago on Sep 6, 2026· 39m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Armenians · Mexico
1173
+7
🇨🇱 Chinese · Chile
732
+23
🇺🇸 Bohemians · United States
937
-15
🇺🇸 Goths · United States
937
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,614 13:23 17:14 31:42 ⛏ Fast Castle
17 684 17:28 24:42 — ⛏ Fast Castle
16 626 11:44 23:12 38:34 ⛏ Fast Castle
16 625 18:26 24:45 38:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,625 19,357 6,210 2,780 48,972 58,671
13,355 8,116 3,415 1,700 26,586 32,501
7,375 8,638 1,410 1,760 19,183 25,897
8,575 5,875 2,175 630 17,255 20,489
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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