AoeStats
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Arena

504647324Analyzed
2v2 RM · 27d ago on Sep 6, 2026· 35m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Cumans · Hong Kong SAR China
934
+16
🇨🇳 Franks · China
892
+18
🇺🇸 Bohemians · United States
935
-17
🇺🇸 Maya · United States
935
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,101 10:10 24:07 — ⛏ Fast Castle
26 905 11:52 18:04 — ⚔ M@A FC
20 722 10:48 21:27 — ⚔ Archer Rush
14 502 11:31 16:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,035 11,855 4,010 1,725 32,625 38,380
7,780 7,795 4,160 1,450 21,185 22,812
7,845 8,955 1,525 1,820 20,145 24,326
8,605 4,980 3,285 850 17,720 22,871
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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