AoeStats
← die trying

Arabia

509736261Analyzed
1v1 RM · 4d ago on Sep 27, 2026· 51m 2s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1951
+13
🇦🇷 Berbers · Argentina
1884
-13

Win probability

die trying's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 647,218 analysed 1v1 players on Arabia.
Rainbowlucho B
Feudal Age 8:57 vs 9:49
top 16%
Castle Age 23:12 vs 21:49
btm 30%
Imperial Age 43:54 vs 38:58
btm 17%
eAPM 67 vs 39
top 9%
First military 10:05 vs 10:33
top 40%
▲ Fast Feudal Age at 8:57 — faster than 84% of analysed players on Arabia
▼ Slow Imperial Age at 43:54 — slower than 83% of analysed players on Arabia
▲ High eAPM (67) — top quarter of analysed players
▲ Town centers almost never idle — 0s across the first 23:12
die trying S
Feudal Age 7:33 vs 9:49
top 0%
Castle Age 22:25 vs 21:49
btm 41%
Imperial Age 36:39 vs 38:58
top 28%
eAPM 100 vs 39
top 1%
First military 5:32 vs 10:33
top 1%
▲ Fast Feudal Age at 7:33 — faster than 100% of analysed players on Arabia
▲ Fast Imperial Age at 36:39 — faster than 72% of analysed players on Arabia
▲ High eAPM (100) — top quarter of analysed players
▲ Early military at 5:32 (Militia) — earlier than 99% of analysed players on Arabia
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