AoeStats
← die trying

Arabia

508717615Analyzed
1v1 RM · 7d ago on Sep 23, 2026· 30m 1s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
2044
+11
🇨🇱 Mongols · Chile
1932
-11

Win probability

die trying's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 647,336 analysed 1v1 players on Arabia.
OS+ | The Wilderness A
Feudal Age 8:32 vs 9:49
top 4%
Castle Age 24:05 vs 21:49
btm 21%
Imperial Age — vs 38:59
btm 0%
eAPM 46 vs 38
top 34%
First military 8:33 vs 10:33
top 16%
▲ Fast Feudal Age at 8:32 — faster than 96% of analysed players on Arabia
▼ Slow Castle Age at 24:05 — slower than 79% of analysed players on Arabia
▲ Early military at 8:33 (Serjeant) — earlier than 84% of analysed players on Arabia
▲ Town centers almost never idle — 2s across the first 24:04
die trying S
Feudal Age 7:58 vs 9:49
top 0%
Castle Age 22:26 vs 21:49
btm 41%
Imperial Age — vs 38:59
btm 0%
eAPM 77 vs 38
top 4%
First military 6:03 vs 10:33
top 2%
▲ Fast Feudal Age at 7:58 — faster than 100% of analysed players on Arabia
▲ High eAPM (77) — top quarter of analysed players
▲ Early military at 6:03 (Militia) — earlier than 98% of analysed players on Arabia
▲ Town centers almost never idle — 0s across the first 22:26
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