Arabia
508703109Analyzed1v1 RM
·
8d ago on Sep 23, 2026·
37m 42s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
die trying's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,218 analysed 1v1 players on Arabia.
die trying
S
Feudal Age
7:46
vs 9:49
top 0%
Castle Age
21:30
vs 21:49
top 45%
Imperial Age
—
vs 38:58
btm 0%
eAPM
80
vs 39
top 4%
First military
6:06
vs 10:33
top 2%
▲
Fast Feudal Age at 7:46 — faster than 100% of analysed players on Arabia
▲
High eAPM (80) — top quarter of analysed players
▲
Early military at 6:06 (Militia) — earlier than 98% of analysed players on Arabia
SupeR_Maxmoll
B
Feudal Age
9:30
vs 9:49
top 38%
Castle Age
21:55
vs 21:49
btm 48%
Imperial Age
—
vs 38:58
btm 0%
eAPM
44
vs 39
top 39%
First military
7:45
vs 10:33
top 9%
▲
Early military at 7:45 (Champi Scout) — earlier than 91% of analysed players on Arabia
▼
Town centers idle 4:10 of the first 21:55 — keep villagers queued