AoeStats
← die trying

Arabia

508692993Analyzed
1v1 RM · 8d ago on Sep 23, 2026· 33m 32s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1880
+14
🇦🇷 Vietnamese · Argentina
1831
-14

Win probability

die trying's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 646,562 analysed 1v1 players on Arabia.
★ DrumM ❿ A
Feudal Age 9:07 vs 9:49
top 21%
Castle Age 24:34 vs 21:49
btm 17%
Imperial Age — vs 38:58
btm 0%
eAPM 60 vs 38
top 16%
First military 10:26 vs 10:33
top 48%
▲ Fast Feudal Age at 9:07 — faster than 79% of analysed players on Arabia
▼ Slow Castle Age at 24:34 — slower than 83% of analysed players on Arabia
▲ High eAPM (60) — top quarter of analysed players
die trying S
Feudal Age 8:06 vs 9:49
top 1%
Castle Age 22:31 vs 21:49
btm 39%
Imperial Age — vs 38:58
btm 0%
eAPM 85 vs 38
top 3%
First military 6:26 vs 10:33
top 3%
▲ Fast Feudal Age at 8:06 — faster than 99% of analysed players on Arabia
▲ High eAPM (85) — top quarter of analysed players
▲ Early military at 6:26 (Militia) — earlier than 97% of analysed players on Arabia
▲ Town centers almost never idle — 36s across the first 22:31
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