AoeStats
← die trying

MegaRandom

506869313Analyzed
1v1 RM · 15d ago on Sep 15, 2026· 25m 5s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Khmer · Denmark
1875
+16
🇨🇱 Mongols · Chile
1880
-16

Win probability

die trying's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 66,972 analysed 1v1 players on MegaRandom.
Young Carter A
Feudal Age 10:02 vs 10:58
top 25%
Castle Age 22:33 vs 20:31
btm 31%
Imperial Age — vs 37:37
btm 0%
eAPM 68 vs 30
top 6%
First military 10:59 vs 12:50
top 29%
▲ Fast Feudal Age at 10:02 — faster than 75% of analysed players on MegaRandom
▲ High eAPM (68) — top quarter of analysed players
▲ Town centers almost never idle — 2s across the first 22:33
die trying A
Feudal Age 8:08 vs 10:58
top 1%
Castle Age 23:26 vs 20:31
btm 24%
Imperial Age — vs 37:37
btm 0%
eAPM 88 vs 30
top 2%
First military 6:19 vs 12:50
top 2%
▲ Fast Feudal Age at 8:08 — faster than 99% of analysed players on MegaRandom
▼ Slow Castle Age at 23:26 — slower than 76% of analysed players on MegaRandom
▲ High eAPM (88) — top quarter of analysed players
▲ Early military at 6:19 (Militia) — earlier than 98% of analysed players on MegaRandom
▲ Town centers almost never idle — 0s across the first 23:26
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.