AoeStats
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MegaRandom

506704975Analyzed
1v1 RM · 16d ago on Sep 14, 2026· 16m 4s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Celts · Chile
1875
+14
🇺🇸 Mongols · United States
1841
-14

Win probability

die trying's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 66,972 analysed 1v1 players on MegaRandom.
vilage idoit S
Feudal Age 7:39 vs 10:58
top 0%
Castle Age — vs 20:31
btm 0%
Imperial Age — vs 37:37
btm 0%
eAPM 55 vs 30
top 13%
First military 5:30 vs 12:50
top 1%
▲ Fast Feudal Age at 7:39 — faster than 100% of analysed players on MegaRandom
▲ High eAPM (55) — top quarter of analysed players
▲ Early military at 5:30 (Militia) — earlier than 99% of analysed players on MegaRandom
▲ Town centers almost never idle — 3s across the first 16:04
die trying S
Feudal Age 8:07 vs 10:58
top 1%
Castle Age — vs 20:31
btm 0%
Imperial Age — vs 37:37
btm 0%
eAPM 85 vs 30
top 2%
First military 4:58 vs 12:50
top 1%
▲ Fast Feudal Age at 8:07 — faster than 99% of analysed players on MegaRandom
▲ High eAPM (85) — top quarter of analysed players
▲ Early military at 4:58 (Militia) — earlier than 99% of analysed players on MegaRandom
▲ Town centers almost never idle — 0s across the first 16:04
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