AoeStats
← die trying

Arabia

506699880Analyzed
1v1 RM · 17d ago on Sep 14, 2026· 30m 29s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1860
+15
🇪🇸 Franks · Spain
1833
-15

Win probability

die trying's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 647,336 analysed 1v1 players on Arabia.
DS_cachivache A
Feudal Age 8:25 vs 9:49
top 3%
Castle Age 24:53 vs 21:49
btm 15%
Imperial Age — vs 38:59
btm 0%
eAPM 75 vs 38
top 5%
First military 9:15 vs 10:33
top 23%
▲ Fast Feudal Age at 8:25 — faster than 97% of analysed players on Arabia
▼ Slow Castle Age at 24:53 — slower than 85% of analysed players on Arabia
▲ High eAPM (75) — top quarter of analysed players
▲ Town centers almost never idle — 3s across the first 24:53
die trying S
Feudal Age 8:07 vs 9:49
top 1%
Castle Age 22:47 vs 21:49
btm 36%
Imperial Age — vs 38:59
btm 0%
eAPM 100 vs 38
top 1%
First military 6:21 vs 10:33
top 2%
▲ Fast Feudal Age at 8:07 — faster than 99% of analysed players on Arabia
▲ High eAPM (100) — top quarter of analysed players
▲ Early military at 6:21 (Militia) — earlier than 98% of analysed players on Arabia
▲ Town centers almost never idle — 0s across the first 22:47
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