Arabia
504834103Analyzed1v1 RM
·
24d ago on Sep 6, 2026·
28m 27s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
die trying's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,844 analysed 1v1 players on Arabia.
die trying
S
Feudal Age
8:20
vs 9:49
top 2%
Castle Age
22:16
vs 21:49
btm 43%
Imperial Age
—
vs 38:59
btm 0%
eAPM
72
vs 39
top 6%
First military
6:38
vs 10:33
top 3%
▲
Fast Feudal Age at 8:20 — faster than 98% of analysed players on Arabia
▲
High eAPM (72) — top quarter of analysed players
▲
Early military at 6:38 (Militia) — earlier than 97% of analysed players on Arabia
▲
Town centers almost never idle — 0s across the first 22:16
alesh
S
Feudal Age
8:26
vs 9:49
top 3%
Castle Age
22:10
vs 21:49
btm 45%
Imperial Age
—
vs 38:59
btm 0%
eAPM
67
vs 39
top 9%
First military
8:49
vs 10:33
top 18%
▲
Fast Feudal Age at 8:26 — faster than 97% of analysed players on Arabia
▲
High eAPM (67) — top quarter of analysed players
▲
Early military at 8:49 (Spearman) — earlier than 82% of analysed players on Arabia
▲
Town centers almost never idle — 0s across the first 22:10