AoeStats
← die trying

Arabia

504821646Analyzed
1v1 RM · 24d ago on Sep 6, 2026· 53m 26s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Malians · Switzerland
1808
+19
🇨🇱 Berbers · Chile
1866
-19

Win probability

die trying's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 647,844 analysed 1v1 players on Arabia.
inscale S
Feudal Age 9:07 vs 9:49
top 21%
Castle Age 17:51 vs 21:49
top 8%
Imperial Age 34:46 vs 38:59
top 14%
eAPM 54 vs 39
top 22%
First military 9:24 vs 10:33
top 25%
▲ Fast Feudal Age at 9:07 — faster than 79% of analysed players on Arabia
▲ Fast Castle Age at 17:51 — faster than 92% of analysed players on Arabia
▲ Fast Imperial Age at 34:46 — faster than 86% of analysed players on Arabia
▲ High eAPM (54) — top quarter of analysed players
▲ Town centers almost never idle — 0s across the first 17:51
die trying S
Feudal Age 8:29 vs 9:49
top 4%
Castle Age 22:02 vs 21:49
btm 46%
Imperial Age 35:11 vs 38:59
top 17%
eAPM 70 vs 39
top 7%
First military 9:25 vs 10:33
top 25%
▲ Fast Feudal Age at 8:29 — faster than 96% of analysed players on Arabia
▲ Fast Imperial Age at 35:11 — faster than 83% of analysed players on Arabia
▲ High eAPM (70) — top quarter of analysed players
▲ Town centers almost never idle — 0s across the first 22:02
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