AoeStats
← die trying

Arabia

504250164Analyzed
1v1 RM · 26d ago on Sep 4, 2026· 35m 9s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Slavs · Taiwan
1913
+14
🇨🇱 Mongols · Chile
1880
-14

Win probability

die trying's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 647,844 analysed 1v1 players on Arabia.
die trying A
Feudal Age 9:04 vs 9:49
top 20%
Castle Age 25:46 vs 21:49
btm 11%
Imperial Age — vs 38:59
btm 0%
eAPM 75 vs 39
top 5%
First military 7:17 vs 10:33
top 6%
▲ Fast Feudal Age at 9:04 — faster than 80% of analysed players on Arabia
▼ Slow Castle Age at 25:46 — slower than 89% of analysed players on Arabia
▲ High eAPM (75) — top quarter of analysed players
▼ Loom after the Feudal click (7:36) — usually safest before it
▲ Early military at 7:17 (Militia) — earlier than 94% of analysed players on Arabia
▲ Town centers almost never idle — 0s across the first 25:46
s56460688 B
Feudal Age 8:28 vs 9:49
top 3%
Castle Age 25:54 vs 21:49
btm 10%
Imperial Age — vs 38:59
btm 0%
eAPM 42 vs 39
top 44%
First military 9:14 vs 10:33
top 22%
▲ Fast Feudal Age at 8:28 — faster than 97% of analysed players on Arabia
▼ Slow Castle Age at 25:54 — slower than 90% of analysed players on Arabia
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