AoeStats
← die trying

Arabia

504245067Analyzed
1v1 RM · 27d ago on Sep 4, 2026· 37m 25s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Armenians · Taiwan
2026
+10
🇨🇱 Mongols · Chile
1890
-10

Win probability

die trying's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 645,968 analysed 1v1 players on Arabia.
die trying S
Feudal Age 8:24 vs 9:49
top 2%
Castle Age 20:58 vs 21:49
top 36%
Imperial Age — vs 38:58
btm 0%
eAPM 83 vs 38
top 3%
First military 6:46 vs 10:33
top 3%
▲ Fast Feudal Age at 8:24 — faster than 98% of analysed players on Arabia
▲ High eAPM (83) — top quarter of analysed players
▲ Early military at 6:46 (Militia) — earlier than 97% of analysed players on Arabia
▲ Town centers almost never idle — 18s across the first 20:58
[LuB]myqbox S
Feudal Age 8:49 vs 9:49
top 9%
Castle Age 21:52 vs 21:49
btm 49%
Imperial Age 36:10 vs 38:58
top 24%
eAPM 73 vs 38
top 6%
First military 11:46 vs 10:33
btm 32%
▲ Fast Feudal Age at 8:49 — faster than 91% of analysed players on Arabia
▲ Fast Imperial Age at 36:10 — faster than 76% of analysed players on Arabia
▲ High eAPM (73) — top quarter of analysed players
▲ Town centers almost never idle — 0s across the first 21:51
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.