AoeStats
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MegaRandom

503679352Analyzed
1v1 RM · 1mo ago on Sep 1, 2026· 15m 39s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1873
+14
🇦🇷 Mongols · Argentina
1821
-14

Win probability

die trying's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 64,528 analysed 1v1 players on MegaRandom.
[CL] Feargoras S
Feudal Age 8:28 vs 10:58
top 2%
Castle Age — vs 20:31
btm 0%
Imperial Age — vs 37:38
btm 0%
eAPM 57 vs 30
top 12%
First military 9:25 vs 12:50
top 12%
▲ Fast Feudal Age at 8:28 — faster than 98% of analysed players on MegaRandom
▲ High eAPM (57) — top quarter of analysed players
▲ Early military at 9:25 (Skirmisher) — earlier than 88% of analysed players on MegaRandom
die trying S
Feudal Age 8:00 vs 10:58
top 1%
Castle Age — vs 20:31
btm 0%
Imperial Age — vs 37:38
btm 0%
eAPM 91 vs 30
top 2%
First military 6:01 vs 12:50
top 1%
▲ Fast Feudal Age at 8:00 — faster than 99% of analysed players on MegaRandom
▲ High eAPM (91) — top quarter of analysed players
▼ Loom after the Feudal click (15:18) — usually safest before it
▲ Early military at 6:01 (Militia) — earlier than 99% of analysed players on MegaRandom
▲ Town centers almost never idle — 9s across the first 15:39
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