AoeStats
← die trying

Arabia

503675544Analyzed
1v1 RM · 1mo ago on Sep 1, 2026· 21m 17s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇮 Bengalis · Slovenia
2056
+9
🇨🇱 Mongols · Chile
1882
-9

Win probability

die trying's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 646,562 analysed 1v1 players on Arabia.
Shoskid A
Feudal Age 10:06 vs 9:49
btm 41%
Castle Age 14:45 vs 21:49
top 1%
Imperial Age — vs 38:58
btm 0%
eAPM 37 vs 38
btm 47%
First military 15:40 vs 10:33
btm 14%
▲ Fast Castle Age at 14:45 — faster than 99% of analysed players on Arabia
▼ First military only at 15:40 (Mangonel) — later than 86% of analysed players on Arabia
▲ Town centers almost never idle — 1s across the first 14:45
die trying S
Feudal Age 8:31 vs 9:49
top 4%
Castle Age — vs 21:49
btm 0%
Imperial Age — vs 38:58
btm 0%
eAPM 77 vs 38
top 4%
First military 6:34 vs 10:33
top 3%
▲ Fast Feudal Age at 8:31 — faster than 96% of analysed players on Arabia
▲ High eAPM (77) — top quarter of analysed players
▲ Early military at 6:34 (Militia) — earlier than 97% of analysed players on Arabia
▲ Town centers almost never idle — 40s across the first 21:17
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