Arabia
503441754Analyzed1v1 RM
·
1mo ago on Aug 31, 2026·
55m 23s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
die trying's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,336 analysed 1v1 players on Arabia.
die trying
A
Feudal Age
7:59
vs 9:49
top 0%
Castle Age
24:38
vs 21:49
btm 17%
Imperial Age
38:57
vs 38:59
top 50%
eAPM
80
vs 38
top 4%
First military
6:08
vs 10:33
top 2%
▲
Fast Feudal Age at 7:59 — faster than 100% of analysed players on Arabia
▼
Slow Castle Age at 24:38 — slower than 83% of analysed players on Arabia
▲
High eAPM (80) — top quarter of analysed players
▲
Early military at 6:08 (Militia) — earlier than 98% of analysed players on Arabia
▼
~3 minutes with no villager queued before Castle Age — likely idle Town Center
MrTempo
A
Feudal Age
9:23
vs 9:49
top 33%
Castle Age
23:24
vs 21:49
btm 28%
Imperial Age
37:50
vs 38:59
top 39%
eAPM
82
vs 38
top 3%
First military
10:43
vs 10:33
btm 47%
▲
High eAPM (82) — top quarter of analysed players
▼
~7 minutes with no villager queued before Castle Age — likely idle Town Center