AoeStats
← die trying

Arabia

503441754Analyzed
1v1 RM · 1mo ago on Aug 31, 2026· 55m 23s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Koreans · Peru
1929
+14
🇨🇱 Mongols · Chile
1896
-14

Win probability

die trying's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 647,336 analysed 1v1 players on Arabia.
die trying A
Feudal Age 7:59 vs 9:49
top 0%
Castle Age 24:38 vs 21:49
btm 17%
Imperial Age 38:57 vs 38:59
top 50%
eAPM 80 vs 38
top 4%
First military 6:08 vs 10:33
top 2%
▲ Fast Feudal Age at 7:59 — faster than 100% of analysed players on Arabia
▼ Slow Castle Age at 24:38 — slower than 83% of analysed players on Arabia
▲ High eAPM (80) — top quarter of analysed players
▲ Early military at 6:08 (Militia) — earlier than 98% of analysed players on Arabia
▼ ~3 minutes with no villager queued before Castle Age — likely idle Town Center
MrTempo A
Feudal Age 9:23 vs 9:49
top 33%
Castle Age 23:24 vs 21:49
btm 28%
Imperial Age 37:50 vs 38:59
top 39%
eAPM 82 vs 38
top 3%
First military 10:43 vs 10:33
btm 47%
▲ High eAPM (82) — top quarter of analysed players
▼ ~7 minutes with no villager queued before Castle Age — likely idle Town Center
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