AoeStats
← die trying

Arabia

503425935Analyzed
1v1 RM · 1mo ago on Aug 31, 2026· 40m 16s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1858
+19
🇧🇷 Tupi · Brazil
1915
-19

Win probability

die trying's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 647,336 analysed 1v1 players on Arabia.
die trying A
Feudal Age 8:51 vs 9:49
top 11%
Castle Age 21:53 vs 21:49
btm 49%
Imperial Age 40:11 vs 38:59
btm 39%
eAPM 79 vs 38
top 4%
First military 7:20 vs 10:33
top 6%
▲ Fast Feudal Age at 8:51 — faster than 89% of analysed players on Arabia
▲ High eAPM (79) — top quarter of analysed players
▲ Early military at 7:20 (Militia) — earlier than 94% of analysed players on Arabia
▼ ~3 minutes with no villager queued before Castle Age — likely idle Town Center
p4rtY3oY B
Feudal Age 10:34 vs 9:49
btm 29%
Castle Age 23:11 vs 21:49
btm 31%
Imperial Age — vs 38:59
btm 0%
eAPM 61 vs 38
top 14%
First military 1:03 vs 10:33
top 0%
▲ High eAPM (61) — top quarter of analysed players
▲ Early military at 1:03 (Champi Scout) — earlier than 100% of analysed players on Arabia
▼ ~4 minutes with no villager queued before Castle Age — likely idle Town Center
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