AoeStats
← die trying

MegaRandom

503420919Analyzed
1v1 RM · 1mo ago on Aug 31, 2026· 37m 58s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
2146
+5
🇨🇱 Mongols · Chile
1863
-5

Win probability

die trying's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 65,436 analysed 1v1 players on MegaRandom.
die trying S
Feudal Age 8:38 vs 10:58
top 3%
Castle Age 22:14 vs 20:31
btm 34%
Imperial Age — vs 37:37
btm 0%
eAPM 77 vs 30
top 3%
First military 6:47 vs 12:49
top 2%
▲ Fast Feudal Age at 8:38 — faster than 97% of analysed players on MegaRandom
▲ High eAPM (77) — top quarter of analysed players
▲ Early military at 6:47 (Militia) — earlier than 98% of analysed players on MegaRandom
▼ ~4 minutes with no villager queued before Castle Age — likely idle Town Center
FelixAldi A
Feudal Age 9:31 vs 10:58
top 14%
Castle Age 21:06 vs 20:31
btm 44%
Imperial Age — vs 37:37
btm 0%
eAPM 65 vs 30
top 7%
First military 10:04 vs 12:49
top 18%
▲ Fast Feudal Age at 9:31 — faster than 86% of analysed players on MegaRandom
▲ High eAPM (65) — top quarter of analysed players
▲ Early military at 10:04 (Scout Cavalry) — earlier than 82% of analysed players on MegaRandom
▼ ~3 minutes with no villager queued before Castle Age — likely idle Town Center
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