AoeStats
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Arena

507871476Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 21m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Bohemians · Peru
929
+15
🇦🇷 Magyars · Argentina
928
+15
🇧🇷 Spanish · Brazil
896
+16
🇧🇷 Italians · Brazil
896
+16
🇨🇦 Spanish · Canada
957
-19
🇨🇦 Portuguese · Canada
893
-15
🇵🇹 Portuguese · Portugal
873
-14
🇯🇵 Mongols · Japan
863
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 583 11:37 16:31 — ⛏ Fast Castle
25 538 11:59 18:52 — ⛏ Fast Castle
20 436 11:57 17:03 — ⛏ Fast Castle
20 431 11:35 19:52 — ⛏ Fast Castle
19 425 12:18 16:36 — ⛏ Fast Castle
15 333 11:42 17:19 — ⛏ Fast Castle
15 336 12:49 18:05 — ⛏ Fast Castle
13 293 11:39 21:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,140 2,305 840 695 8,980 9,573
4,825 3,185 250 200 8,460 9,201
4,395 2,985 510 215 8,105 8,812
3,630 3,050 385 855 7,920 7,959
3,775 3,040 890 205 7,910 8,643
4,050 3,180 450 200 7,880 9,061
4,040 3,210 250 150 7,650 9,260
3,390 2,450 250 650 6,740 8,816
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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