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Arena

507866694Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 43m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Turks · Uruguay
1059
+10
🇺🇾 Franks · Uruguay
1046
+10
🇺🇾 Wei · Uruguay
1020
+11
🇺🇾 Goths · Uruguay
890
+17
🇵🇰 Celts · Pakistan
938
-13
🇦🇷 Italians · Argentina
910
-12
🇨🇦 Portuguese · Canada
905
-12
🇵🇹 Portuguese · Portugal
884
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 1,693 11:53 16:41 — ⛏ Fast Castle
29 1,253 11:19 15:25 — ⛏ Fast Castle
26 1,125 12:15 16:55 22:14 ◆ FC into Fast Imp
26 1,133 10:34 15:53 33:25 ⛏ Fast Castle
21 912 12:13 20:37 26:57 ◆ FC into Fast Imp
19 821 13:30 18:38 30:42 ⛏ Fast Castle
15 647 13:21 17:15 30:14 ⛏ Fast Castle
11 467 12:07 18:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,490 11,355 11,555 1,650 44,050 46,934
22,475 10,840 8,075 1,500 42,890 48,853
18,770 9,625 9,870 1,500 39,765 53,542
10,925 14,330 7,335 2,650 35,240 39,332
13,660 12,293 5,000 850 31,803 36,609
15,895 6,043 5,400 850 28,188 32,163
8,725 7,600 7,925 0 24,250 28,432
7,345 4,680 930 850 13,805 15,584
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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