AoeStats
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Pilgrims

509333637Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 40m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Vikings · Romania
1128
+15
🇵🇱 Japanese · Poland
1116
+15
🇩🇪 Burgundians · Germany
1108
+16
🇹🇷 Vikings · Türkiye
1128
-17
🇹🇷 Chinese · Türkiye
1103
-15
🇹🇷 Spanish · Türkiye
1075
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,375 13:19 20:18 — ⛏ Fish Boom into Fire Galleys FC
30 1,230 12:41 17:57 38:08 ⛏ Fish Boom into Fire Galleys FC
30 1,203 12:41 17:33 34:48 ⛏ Fish Boom into Galleys FC
29 1,184 15:45 22:41 — ⛏ Fish Boom FC
27 1,112 12:24 18:43 — ⛏ Fish Boom into Fire Galleys FC
23 923 14:07 19:06 32:41 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,215 15,540 8,385 3,025 42,165 44,608
12,010 17,073 5,485 500 35,068 43,596
12,645 14,435 4,330 2,570 33,980 35,984
12,965 9,925 7,310 950 31,150 34,896
8,175 5,845 2,875 1,400 18,295 24,419
4,875 7,956 995 2,250 16,076 18,141
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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