AoeStats
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Arena

509321914Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 54m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
1093
+15
🇦🇺 Portuguese · Australia
1041
+17
🇨🇭 Persians · Switzerland
1069
-16
🇨🇭 Teutons · Switzerland
1056
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,936 11:17 15:14 27:57 ⛏ Fast Castle
27 1,491 12:43 16:48 41:16 ⛏ Fast Castle
17 928 11:12 15:58 39:22 ⛏ Fast Castle
13 685 11:27 17:16 33:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,780 16,800 25,595 4,510 77,685 91,127
25,895 20,360 12,510 3,955 62,720 67,074
20,510 24,380 11,785 3,330 60,005 73,898
19,250 13,960 4,120 1,800 39,130 41,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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