AoeStats
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Arena

510595268Analyzed
2v2 RM · 19h ago on Oct 1, 2026· 410m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burgundians · Türkiye
490
+16
🇹🇷 Turks · Türkiye
457
+16
🇬🇧 Persians · United Kingdom
480
-16
🇬🇧 Burgundians · United Kingdom
478
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 11,644 11:16 23:50 37:17 ⛏ Fast Castle
21 8,586 11:19 22:39 42:04 ⛏ Fast Castle
15 6,258 11:34 23:18 38:56 ⚔ FC into Scouts
11 4,357 10:26 21:03 37:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
334,415 289,199 78,720 5,130 707,464 727,750
269,055 242,045 155,670 5,250 672,020 717,143
290,800 215,205 133,185 15,675 654,865 691,069
59,205 67,685 121,395 2,450 250,735 262,471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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