AoeStats
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Black Forest

510163018Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 175m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Bohemians · Czechia
486
+15
🇨🇿 Britons · Czechia
481
+16
🇹🇷 Burgundians · Türkiye
489
-16
🇹🇷 Turks · Türkiye
453
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 4,577 10:54 24:22 39:00 ⛏ Fast Castle
22 3,816 17:36 27:21 41:11 ⛏ Fast Castle
15 2,585 11:12 24:11 38:03 ⛏ Fast Castle
9 1,661 14:36 34:56 48:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
155,495 121,149 100,575 4,015 381,234 464,238
134,185 117,690 61,715 4,700 318,290 319,925
70,765 129,975 59,135 4,990 264,865 334,228
109,240 73,001 65,405 12,050 259,696 297,425
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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