AoeStats
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Arena

510554526Analyzed
4v4 RM · 20h ago on Oct 1, 2026· 63m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1199
+15
🇨🇳 Persians · China
1194
+16
🇨🇳 Goths · China
1181
+16
🇨🇳 Britons · China
1082
+20
🇻🇳 Wei · Vietnam
1238
-19
🇻🇳 Teutons · Vietnam
1218
-18
🇻🇳 Koreans · Vietnam
1161
-16
🇻🇳 Britons · Vietnam
1119
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 3,404 10:47 15:01 29:13 ⛏ Fast Castle
50 3,144 11:30 15:28 35:37 ⛏ Fast Castle
44 2,785 12:04 15:58 20:37 ◆ FC into Fast Imp
41 2,566 11:04 15:28 28:31 ⛏ Fast Castle
35 2,223 10:42 15:05 33:13 ⛏ Fast Castle
32 2,029 11:26 16:43 36:54 ⛏ Fast Castle
30 1,911 9:15 13:16 28:29 ⛏ Fast Castle
25 1,609 11:42 15:30 42:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
73,890 27,675 34,495 5,050 141,110 144,784
54,575 33,055 30,210 6,400 124,240 132,838
26,490 33,180 17,510 6,050 83,230 88,672
37,955 20,530 16,540 6,400 81,425 123,569
31,580 27,455 15,550 3,240 77,825 114,313
15,335 21,985 21,145 1,810 60,275 66,420
23,525 19,925 9,275 1,050 53,775 57,171
6,325 20,270 11,615 615 38,825 39,766
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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