AoeStats
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Arena

510547437Analyzed
4v4 RM · 15h ago on Oct 1, 2026· 49m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Wei · Vietnam
1225
+13
🇻🇳 Teutons · Vietnam
1204
+14
🇻🇳 Lithuanians · Vietnam
1145
+16
🇩🇪 Persians · Germany
1139
+16
🇨🇳 Poles · China
1211
-17
🇹🇼 Chinese · Taiwan
1171
-16
🇻🇳 Mongols · Vietnam
1133
-14
🇨🇳 Britons · China
1094
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 2,448 11:36 16:06 28:48 ⛏ Fast Castle
40 1,982 12:49 16:43 21:06 ◆ FC into Fast Imp
40 1,971 11:03 16:33 35:08 ⛏ Fast Castle
39 1,904 11:01 18:34 25:01 ◆ FC into Fast Imp
37 1,825 11:12 15:27 29:59 ⛏ Fast Castle
34 1,646 10:35 16:14 32:20 ⛏ Fast Castle
29 1,424 10:08 14:23 27:21 ⛏ Fast Castle
21 1,048 10:35 13:57 30:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,740 18,705 31,510 4,250 94,205 106,818
47,300 15,515 20,545 3,905 87,265 92,798
36,095 22,635 17,285 2,950 78,965 83,102
23,820 14,665 9,300 2,150 49,935 55,037
24,440 16,510 5,440 1,500 47,890 52,235
16,320 15,855 10,510 4,300 46,985 55,393
18,730 15,355 3,915 1,550 39,550 44,532
8,450 13,805 9,165 400 31,820 34,615
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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