AoeStats
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Arena

510321316Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 37m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Tatars · China
1306
+13
🇨🇳 Persians · China
1231
+16
🇻🇳 Teutons · Vietnam
1210
+17
🇻🇳 Koreans · Vietnam
1084
+23
🇪🇸 Turks · Spain
1271
-19
🇨🇳 Bohemians · China
1237
-17
🇨🇳 Chinese · China
1218
-17
🇨🇭 Goths · Switzerland
1193
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 1,874 11:41 15:42 22:54 ◆ FC into Fast Imp
45 1,693 10:18 13:43 36:01 ⛏ Fast Castle
38 1,423 11:40 15:29 35:09 ⛏ Fast Castle
35 1,323 11:06 16:12 35:45 ⛏ Fast Castle
30 1,122 10:17 13:56 28:09 ⛏ Fast Castle
28 1,064 11:04 14:54 29:09 ⛏ Fast Castle
18 668 10:58 15:43 — ⛏ Fast Castle
18 680 10:10 15:35 31:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,665 11,315 7,755 3,010 49,745 54,346
23,470 13,250 5,645 300 42,665 44,528
21,385 13,815 5,460 950 41,610 46,098
14,530 12,895 7,835 3,000 38,260 51,879
9,500 14,497 10,625 555 35,177 36,983
13,035 13,645 3,345 1,500 31,525 32,860
8,110 6,285 6,635 775 21,805 24,039
5,235 4,591 1,655 230 11,711 12,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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