AoeStats
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Black Forest

504724755Analyzed
3v3 RM · 26d ago on Sep 6, 2026· 66m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Ethiopians · United Kingdom
927
+16
🇫🇷 Magyars · France
881
+17
🇩🇪 Byzantines · Germany
847
+49
🇬🇧 Franks · United Kingdom
948
-19
🇪🇸 Italians · Spain
938
-18
🇵🇾 Burgundians · Paraguay
857
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 2,338 14:31 18:53 31:19 ⛏ Fast Castle
32 2,127 12:49 17:20 32:30 ⛏ Fast Castle
28 1,857 14:18 21:37 41:10 ⛏ Fast Castle
27 1,822 10:46 16:56 49:45 ⛏ Fast Castle
24 1,591 11:57 20:06 34:25 ⛏ Fast Castle
17 1,106 11:33 17:52 40:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,080 44,355 37,020 6,535 129,990 146,151
44,880 22,390 33,220 5,160 105,650 128,082
33,390 28,167 21,615 2,950 86,122 118,613
34,020 20,591 22,530 4,330 81,471 105,163
24,850 15,808 10,275 2,920 53,853 66,421
12,175 19,740 13,520 2,530 47,965 51,380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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