AoeStats
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Arena

504714927Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 89m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
812
+13
🇩🇪 Spanish · Germany
812
+35
🇨🇿 Bohemians · Czechia
577
+23
🇦🇺 Persians · Australia
574
+24
🇨🇳 Wu · China
802
-21
🇹🇷 Slavs · Türkiye
754
-19
🇨🇳 Khmer · China
714
-17
🇨🇳 Japanese · China
695
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 4,041 10:54 18:31 34:36 ⛏ Fast Castle
24 2,180 10:59 16:58 32:49 ⛏ Fast Castle
24 2,183 11:47 28:50 51:07 ⚔ Archer Rush
24 2,131 13:14 22:22 — ⛏ Fast Castle
23 2,053 12:10 16:26 44:36 ⛏ Fast Castle
19 1,733 12:28 20:10 38:03 ⛏ Fast Castle
17 1,531 9:31 16:24 35:26 ⛏ Fast Castle
14 1,236 14:21 21:37 26:58 ⚔ FC into Skirms into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
90,435 56,275 42,730 3,700 193,140 241,275
71,475 16,545 36,270 5,530 129,820 148,433
48,795 29,150 41,515 6,060 125,520 165,469
44,860 33,175 16,790 2,525 97,350 99,080
30,090 33,740 22,770 2,745 89,345 101,049
31,105 27,590 12,700 3,770 75,165 82,487
22,950 24,755 8,775 4,160 60,640 65,943
23,295 13,530 11,285 3,610 51,720 56,530
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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