Four Lakes
509368633Analyzed1v1 RM
·
6d ago on Sep 26, 2026·
24m 55s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
SlayerTi's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
SlayerTi
B
Feudal Age
9:48
vs 10:51
top 17%
Castle Age
23:10
vs 20:09
btm 20%
Imperial Age
—
vs 36:23
btm 0%
eAPM
34
vs 32
top 44%
First military
8:57
vs 12:45
top 7%
▲
Fast Feudal Age at 9:48 — faster than 83% of analysed players on Four Lakes
▼
Slow Castle Age at 23:10 — slower than 80% of analysed players on Four Lakes
▲
Early military at 8:57 (Militia) — earlier than 93% of analysed players on Four Lakes
▼
Town centers idle 5:50 of the first 23:10 — keep villagers queued
camille.pommiers
A
Feudal Age
10:18
vs 10:51
top 32%
Castle Age
18:33
vs 20:09
top 31%
Imperial Age
—
vs 36:23
btm 0%
eAPM
29
vs 32
btm 44%
First military
10:53
vs 12:45
top 24%
▲
Town centers almost never idle — 1s across the first 18:32