AoeStats
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Fortress

509748388Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 56m 15s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Inca · Bulgaria
658
+11
🇨🇴 Persians · Colombia
645
+11
🇪🇸 Franks · Spain
633
+12
🇬🇧 Chinese · United Kingdom
422
+19
🇦🇷 Aztecs · Argentina
593
-16
🇦🇷 Saracens · Argentina
531
-13
🇧🇷 Huns · Brazil
526
-13
🇺🇸 Celts · United States
470
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 1,517 9:49 17:17 46:03 ⚔ Skirms into Scouts
16 912 8:09 16:00 35:36 ⛏ Fast Castle
16 879 6:15 20:34 40:13 ⛏ Fast Castle
15 856 8:01 14:39 — ⛏ Fast Castle
13 713 6:50 17:15 34:09 ⚔ FC into Archers
11 637 10:07 22:39 31:11 ⚔ Drush into Scouts into Archers into Fast Imp
10 557 8:22 20:21 34:31 ⚔ Archer Rush
8 464 16:08 26:48 31:27 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
31,980 16,075 13,985 3,260 65,300 73,932
19,035 21,740 17,115 2,820 60,710 65,336
26,550 15,180 12,755 4,000 58,485 67,417
33,260 6,520 13,555 3,300 56,635 73,576
19,805 15,940 13,175 2,990 51,910 57,472
18,360 11,630 12,320 3,685 45,995 51,781
18,985 17,525 9,125 300 45,935 61,888
9,220 9,442 6,840 300 25,802 28,120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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