AoeStats
← Kulikulkins4203

Fortress

509198187Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 51m 38s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Portuguese · Brazil
412
+17
🇧🇷 Persians · Brazil
402
+18
🇬🇧 Chinese · United Kingdom
453
-18
🇧🇷 Koreans · Brazil
433
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 1,528 8:35 15:49 37:00 ⛏ Fast Castle
17 898 6:39 13:06 33:11 ⛏ Fast Castle
10 537 8:09 15:07 34:42 ⛏ Fast Castle
6 304 8:16 17:48 —

Resources

Player Food Wood Gold Stone Spent Collected
16,255 17,965 6,890 1,005 42,115 50,865
13,970 17,065 8,420 2,150 41,605 47,737
11,875 8,460 5,945 2,665 28,945 33,109
5,520 5,525 2,060 1,530 14,635 15,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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