AoeStats
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Black Forest

510860368Analyzed
2v2 RM · 17h ago on Oct 2, 2026· 90m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
691
+18
🇺🇸 Bohemians · United States
687
+19
🇧🇷 Byzantines · Brazil
767
-20
🇧🇷 Persians · Brazil
718
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 3,828 13:12 22:00 30:56 ⛏ Fast Castle
29 2,645 10:28 21:44 38:06 ⛏ Fast Castle
18 1,637 12:37 21:05 34:28 ⛏ Fast Castle
16 1,409 13:44 22:51 31:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
68,780 51,040 19,430 4,500 143,750 168,973
43,980 48,690 36,675 1,500 130,845 140,164
46,050 34,900 21,430 1,955 104,335 114,102
38,225 30,563 23,700 4,330 96,818 96,943
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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