AoeStats
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Yucatan

510852125Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 57m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Aztecs · Spain
675
+16
🇺🇸 Italians · United States
671
+16
🇹🇷 Gurjaras · Türkiye
680
-16
🇹🇷 Lithuanians · Türkiye
677
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 2,444 12:16 28:02 42:57 ⚔ Scout Rush
24 1,349 12:04 26:30 40:27 ⚔ Scout Rush
20 1,122 12:01 21:32 — ⚔ FC into Scouts
15 878 12:05 28:26 47:10

Resources

Player Food Wood Gold Stone Spent Collected
21,350 13,215 10,980 5,795 51,340 66,453
20,450 11,184 7,500 3,475 42,609 49,415
21,180 12,515 5,725 2,860 42,280 46,152
16,130 10,620 3,180 2,950 32,880 34,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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