AoeStats
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Black Forest

508011626Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 61m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
786
+12
🇨🇳 Teutons · China
768
+13
🇸🇪 Bohemians · Sweden
636
+19
🇺🇸 Huns · United States
749
-44
🇪🇸 Mongols · Spain
676
-14
🇺🇸 Bohemians · United States
665
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,991 10:55 22:19 28:08 ◆ FC into Fast Imp
32 1,956 14:22 24:41 37:33
29 1,743 13:09 24:19 44:12 ⛏ Fast Castle
27 1,667 15:03 23:57 37:59 ⛏ Fish Boom FC
24 1,445 11:15 20:44 38:21 ⛏ Fast Castle
18 1,116 13:07 26:39 33:38 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
34,710 28,585 16,905 3,930 84,130 90,009
28,460 19,742 24,745 2,235 75,182 97,749
14,545 27,300 14,510 2,250 58,605 69,299
25,875 10,676 14,515 2,350 53,416 68,153
22,245 15,030 10,760 1,525 49,560 59,003
14,985 13,115 8,845 2,760 39,705 61,292
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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