AoeStats
← PK_-_93

Arena

508426287Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 36m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
1140
+8
🇨🇳 Teutons · China
1019
+12
🇺🇸 Spanish · United States
917
+16
🇨🇳 Celts · China
733
+24
🇪🇸 Aztecs · Spain
975
-17
🇨🇿 Persians · Czechia
942
-15
🇩🇪 Malians · Germany
907
-14
🇩🇪 Japanese · Germany
894
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,076 11:12 15:27 29:20 ⛏ Fast Castle
28 1,016 10:16 15:32 33:29 ⛏ Fast Castle
28 1,007 10:46 16:13 33:41 ⛏ Fast Castle
27 974 10:29 14:21 30:39 ⛏ Fast Castle
22 783 12:19 16:52 31:19 ⛏ Fast Castle
21 777 10:16 18:54 — ⛏ Fast Castle
14 522 11:27 19:15 — ⛏ Fast Castle
13 458 12:05 20:19 26:41 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
19,480 16,675 3,735 950 40,840 49,170
17,150 10,635 7,270 950 36,005 40,461
15,405 8,195 8,720 950 33,270 38,401
12,445 10,650 4,560 1,685 29,340 32,207
8,920 6,190 3,770 750 19,630 25,557
9,655 6,260 1,590 2,050 19,555 22,035
8,935 3,665 4,465 1,300 18,365 20,366
8,205 5,605 1,685 850 16,345 21,220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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