AoeStats
← PK_-_93

MegaRandom

508391406Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 44m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
960
+14
🇦🇺 Italians · Australia
921
+16
🇹🇷 Britons · Türkiye
870
+18
🇳🇱 Burgundians · Netherlands
925
-16
🇮🇱 Dravidians · Israel
911
-16
🇩🇪 Japanese · Germany
911
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,081 11:42 22:18 37:04 ⛏ Fish Boom into Fire Galleys FC
23 1,018 10:02 19:23 43:58 ⛏ Fish Boom FC
21 936 8:21 16:24 33:22 ⛏ Fish Boom FC
18 792 10:23 17:17 35:23 ⛏ Fast Castle
18 782 15:54 20:44 37:11 ⛏ Fish Boom into Galleys FC
14 625 11:06 18:17 32:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,800 19,531 8,480 2,150 44,961 58,300
16,805 15,345 8,875 2,950 43,975 55,490
11,185 15,633 8,430 3,550 38,798 46,258
11,465 16,620 6,475 2,150 36,710 48,635
10,600 14,490 7,940 2,305 35,335 36,745
5,920 15,690 6,540 2,000 30,150 37,439
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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