AoeStats
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Fortress

509942140Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 3m 41s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Japanese · Italy
910
+15
🇮🇹 Khmer · Italy
848
+17
🇮🇹 Turks · Italy
740
+22
🇩🇪 Spanish · Germany
1050
-25
🇩🇪 Teutons · Germany
821
-18
🇩🇪 Khmer · Germany
765
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 99 — — —
21 79 — — —
21 77 — — —
21 79 — — —
20 73 — — —
12 46 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 330 0 0 830 643
550 200 0 0 750 677
450 200 0 0 650 840
400 200 0 0 600 730
250 200 0 0 450 792
200 100 0 0 300 418
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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