AoeStats
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Black Forest

509926777Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 37m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
1035
+5
🇩🇪 Teutons · Germany
780
+18
🇩🇪 Huns · Germany
729
+15
🇹🇼 Britons · Taiwan
755
-26
🇹🇼 Khmer · Taiwan
755
-26
🇺🇸 Teutons · United States
698
-10
Player eAPM Actions Feudal Castle Imperial Opening
26 985 11:14 15:27 28:44 ⛏ Fast Castle
23 874 9:30 18:54 33:42 ⛏ Fast Castle
18 662 11:20 22:00 31:11 ⛏ Fast Castle
15 549 11:23 18:18 — ⛏ Fast Castle
12 472 13:08 24:00 — ⚔ Fish Boom into Skirms
12 435 14:18 21:22 33:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,010 15,315 12,360 1,700 50,385 55,069
10,990 11,343 3,685 1,930 27,948 34,391
13,600 5,765 3,710 1,535 24,610 26,201
11,035 7,796 2,090 1,065 21,986 25,460
8,975 7,722 1,940 1,730 20,367 27,113
8,940 8,000 1,365 850 19,155 26,417
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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