AoeStats
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Arena

510248271Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 62m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
691
+7
🇲🇽 Turks · Mexico
665
+8
🇵🇪 Vietnamese · Peru
587
+11
🇲🇽 Chinese · Mexico
360
+19
🇺🇸 Teutons · United States
545
-14
🇷🇴 Britons · Romania
462
-11
🇮🇩 Persians · Indonesia
456
-11
🇺🇸 Romans · United States
412
-9
Player eAPM Actions Feudal Castle Imperial Opening
30 1,851 10:53 20:16 36:03 ⛏ Fast Castle
26 1,584 15:25 21:37 55:33 ⛏ Fast Castle
22 1,355 11:50 19:14 34:27 ⛏ Fast Castle
16 1,008 17:16 23:02 38:48 ⛏ Fast Castle
10 620 13:46 31:18 49:51 ⚔ Drush FC
7 426 10:43 32:02 —
2 137 — — —
0 12 — — —

Resources

Player Food Wood Gold Stone Spent Collected
23,835 19,460 12,655 1,765 57,715 83,842
21,280 17,030 14,500 3,345 56,155 64,744
17,665 15,445 16,005 5,950 55,065 74,063
18,790 18,990 10,370 3,700 51,850 54,841
14,930 20,675 11,775 1,000 48,380 60,942
6,170 4,735 2,465 270 13,640 14,874
700 200 0 0 900 1,334
300 0 0 0 300 550
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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