AoeStats
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Black Forest

510601777Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 58m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Teutons · France
727
+13
🇫🇷 Bohemians · France
509
+21
🇺🇸 Byzantines · United States
661
-18
🇪🇸 Poles · Spain
621
-16
Player eAPM Actions Feudal Castle Imperial Opening
18 1,039 10:21 22:59 37:34 ⛏ Fast Castle
14 837 12:32 22:38 36:32 ⛏ Fast Castle
13 746 15:03 22:02 42:03
9 542 14:53 24:11 41:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,710 22,591 16,620 2,275 65,196 72,328
23,905 21,160 16,845 3,180 65,090 93,832
11,880 27,305 18,875 4,695 62,755 69,244
18,515 12,280 13,665 2,800 47,260 54,729
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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