AoeStats
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Lombardia

507964790Analyzed
2v2 RM · 10d ago on Sep 20, 2026· 64m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
619
+13
🇦🇺 Celts · Australia
569
+15
🇪🇸 Cumans · Spain
557
-14
🇪🇸 Teutons · Spain
552
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 2,147 11:35 23:48 40:26 ⚔ Scout Rush
21 1,373 13:08 27:29 54:13 ⚔ Scouts into Skirms
16 1,041 12:56 30:17 58:23 ⚔ Drush
13 839 12:54 23:05 51:11 ⚔ Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
22,445 20,761 14,620 3,100 60,926 64,863
22,385 18,485 14,230 3,200 58,300 75,101
27,415 10,850 9,910 3,675 51,850 58,711
18,030 14,445 13,820 2,960 49,255 61,478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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