AoeStats
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Lombardia

507959074Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 47m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Huns · France
788
+9
🇫🇷 Berbers · France
691
+12
🇳🇨 Franks · New Caledonia
663
+13
🇪🇸 Tupi · Spain
705
-14
🇪🇸 Cumans · Spain
567
-10
🇪🇸 Teutons · Spain
562
-10
Player eAPM Actions Feudal Castle Imperial Opening
36 1,685 10:16 24:02 43:10 ⚔ Scout Rush
21 1,013 10:56 24:43 40:39 ⚔ M@A Rush
20 920 12:33 17:52 41:04 ⛏ Fast Castle
17 780 15:04 30:08 43:01 ⚔ Scout Rush
13 614 10:55 41:53 — ⚔ Champi Rush
11 527 13:56 31:46 —

Resources

Player Food Wood Gold Stone Spent Collected
20,840 14,975 9,200 1,010 46,025 48,618
20,030 9,430 7,435 1,500 38,395 47,502
16,505 11,385 8,150 1,055 37,095 44,385
17,920 10,380 6,680 1,700 36,680 39,585
6,880 4,500 1,135 1,035 13,550 18,042
6,685 4,803 1,765 140 13,393 14,933
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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