AoeStats
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Arena

509864015Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 54m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1089
+12
🇬🇧 Byzantines · United Kingdom
1061
+13
🇨🇳 Slavs · China
975
+18
🇹🇷 Chinese · Türkiye
1020
-15
🇳🇴 Malians · Norway
1011
-15
🇺🇸 Byzantines · United States
980
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,338 10:02 17:23 28:41 ⛏ Fast Castle
31 1,688 11:40 16:40 30:02 ⛏ Fast Castle
26 1,407 10:33 15:12 28:49 ⛏ Fast Castle
19 1,051 12:42 18:06 32:17 ⛏ Fast Castle
18 967 10:57 18:07 35:55 ⛏ Fast Castle
16 880 10:06 13:47 30:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,530 15,050 33,640 10,150 100,370 117,562
34,915 22,615 20,070 2,955 80,555 102,707
27,745 23,860 18,165 3,155 72,925 80,408
37,880 18,120 11,650 1,500 69,150 75,538
14,710 17,270 13,375 5,050 50,405 55,817
16,125 10,635 6,240 1,760 34,760 40,489
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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